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ScotRail eXpress: Edinburgh - Glasgow: Bug & Support Thread

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  • ScotRail eXpress: Edinburgh - Glasgow: Bug & Support Thread

    Hi folks,

    this thread is here to help with any bugs/problems you encounter. Of course we'll help with any questions you might have.
    Please feel free to help other players, we'll jump in as well of course!

    Cheers,
    Jasper​

  • #2
    On the scenario "High Grounds" it seems the TMS doesn't work for announcements, the destinations only show the Isle of Wight destinations?

    Edit: Appears to be the entire thing, timetable mode included that's doing this. This is on the Steam version on PC

    Edit 2: Fixed with Steam update
    Last edited by SirLeinad; 01-26-2023, 06:53 PM.

    Comment


    • Jasper_Rivet
      Jasper_Rivet commented
      Editing a comment
      Thanks for the update, I was just testing went I saw your updated post! 😊

  • #3
    Raildriver does not work on the Steam release of the DLC, however Raildriver works on the Xbox Gamepass for PC version

    Edit, fixed in the last update
    Last edited by YorkshireLAD; 01-26-2023, 05:40 PM.

    Comment


    • #4
      There is a bug with the TMS System on Xbox.

      Comment


    • #5
      IMPORTANT:

      If you're playing on Xbox, we have good news: The build with the fixed TMS has passed Microsofts certification and is on its way to you now. Sorry for the inconvenience and many thanks for your patience!

      See here for more information: https://forums.dovetailgames.com/thr...6/#post-596381

      Comment


      • #6
        I just wanted to list a few things I've noticed whilst playing through the scenarios; I couldn't find a bug tracker or something along those lines so apologies if these have already been reported:

        - AI trains set off from terminus stations with their headlights backwards (tail lights at the front etc)
        - When the TMS is on the DAS screen, if you go to a 3rd person camera and then back to the drivers view, the CPBC visual is blank until you move the CPBC a notch - Example image
        - It could just be me personally, but the sound in the cab is very loud; almost as if a window was open with the wind noise
        - Again, this one could just be me personally not knowing how the 385 operates, but the brakes seem very ineffective until about 50-60%
        - I recall in a livestream it was mentioned the announcements should play automatically, at least the station ones, but I've not had any in the scenarios I've played

        I'm only posting these for the benefit of making an excellent route just that bit better, everything I've seen from Rivet has been amazing and I thank the whole team for their hard work.

        Comment


        • #7
          A few bugs I have encountered whilst playing (excluding ones already mentioned):
          - Occasionally the Announcements wont update when you terminate and work the next service in timetable service it will announce the previous destination (e.g - you have terminated at Edinburgh Waverley and working a service back to Glasgow, the train will announce you are going to Edinburgh Waverley still)
          - Bit of a weird one, when it rain/snows I dont seem to get effects of the rain/snow on the drivers window unless I am stationary, and when in third person the effects only show on the right hand side of the train?
          -When passing an AI service I loose sound, which is extremely annoying playing with DSD enabled as I have missed it several times due to this bug.
          This could just be me experiencing these issues however I wanted to bring these to Rivets attention with the possibility it gets solved!

          Comment


          • #8
            Conductor mode does not fully work if we want to use it with an AI train. As soon as the train goes into operation it closes its full doors by itself, even if you open them all again the AI will close them again after a few seconds. The AI train already leaves when your local door already closes when it should only react - leave at the bell signal. The fact that the local door is already open is a big improvement, everything for more realism.
            Another problem that I think could be much better is the train Traction motor which is much missing at a higher speed. In addition, it looks more like a futuristic bullet train and it is very loud. My expectations are imitations or recordings of the entire train motor because you spend a lot of time in the cabin playing this game, as has already been done with the BR 101/ 442 / ICE 3 by other Developers or parties who have helped DTG.
            A clear example " DB BR185.2 ExpertLine" drom Virtual railroads has very good sounds in Train Simulator classic because "Linus Train Tips" has his recordings on it. While the BR 185 in Train Sim World 3 is already missing more than half of the sounds and has also been tampered with. I just want to say that change is always possible because they have also done this in TSW with the three trains mentioned above.
            Everything else of this route looks top quality!!!

            Comment


            • #9
              Hello Rivet Games,

              I bought this route on steam. And I bound a bug in the class 385. In the cabin of the train there are guard panels at the cabin doors. But the right guard panel in the cab says and operates as the guard panel for the left side. Is this going to be fixed?

              Comment


              • Jasper_Rivet
                Jasper_Rivet commented
                Editing a comment
                Thanks for flagging that - I was able to reproduce it (the Train Door Control button not working for the right hand side), but only on the first class driving coach. Have logged that bug.

            • #10
              Class 385 is bugged. When the doors in the cab area required to be open are opened to drive from the cab position, the sounds are the same as the exterior. This breaks immersion as you hear running sounds etc as if you are driving from the outside. However, if the door behind the driver seat to the right is closed, the sounds are altered slightly to not perfect but more so what would be expected from inside the cab.

              Also, when the units have to couple together, this is AI to AI. It seems the AI goes through the coach it should couple to and stops inside.

              There also seem to be some errors in terms of routing and pathing. Some of these are not working as intended, it seems. Places you would think a vehicle can get to, they can't dispatcher is not happy. One example is Polmont to the opposite side of the line into the passing loop.

              Some of the portals do not seem to work. These being at Edinburgh, they are there but do not allow trains to spawn from them.

              You may be slightly confused. I use Unoffical Editor to expand my experience outside the Scenario planner, as it's incredibly limiting. Some things could make this game much better appreciated licencing stuff can cause a block, but we are then left with in-game editors that greatly limit creativity.

              Comment


              • Jasper_Rivet
                Jasper_Rivet commented
                Editing a comment
                Hey, thanks for reporting the issues on the train - we're aware that the sound is something we should improve on and we're discussing this right now.

                On the AI coupling - on what service did you saw that happening? Please share station / time with us, so we can have a look at it.

                Hmm, the thing about Polmont sounds like a setup step we simply haven't done because we weren't sure if anyone would need it. I'll ping the team and see if this is something we can add to enhance the scenario planner possibilities.


                BUT: We cannot provide support for anything you used an unofficial editor to explore / find out. This is simply because you may have things available to you that we can't test / reproduce and we might not have intended.

            • #11
              Jasper_Rivet Ok so I bought the new TSW Scottish route but I cannot access the Doors in the stations. I'm on PS4 as the title says and I was trying to go in to the offices and stuff like you shown on your YT Channel but I cannot do that.

              Comment


              • Jasper_Rivet
                Jasper_Rivet commented
                Editing a comment
                Hey, not sure what you mean by "cannot access the doors"? Is that the doors on the train or on the stations?

                And you should be able to explore most of them - a good example is Croy or Lithlinglow. Try spawing on these stations "on foot" and see if you can explore these please.

              • TFT6439
                TFT6439 commented
                Editing a comment
                The doors in the stations

              • Jasper_Rivet
                Jasper_Rivet commented
                Editing a comment
                And you tried opening them with the buttons in the cab or just by clicking on them? AI or player train? We need these information to actually find the issue, thanks for your help! 👌

            • #12
              In the staff areas in the station have no open/close thing for me when I am On Foot or in a service but left the cab.

              Comment


              • AmScot01324_Rivet
                AmScot01324_Rivet commented
                Editing a comment
                Hi, not every room with a door is accessible when exploring on foot.

            • #13
              It seems that tunnelClick image for larger version

Name:	image.png
Views:	108
Size:	2.48 MB
ID:	8584​ it looks as that tunnels have the blue volume used to do the eye adaption. It's on the tunnels Edinburgh end. Not sure about other end.

              Comment


              • AmScot01324_Rivet
                AmScot01324_Rivet commented
                Editing a comment
                Thanks for the screenshot, we are aware of this and the dev team are checking into it.

            • #14
              Can the issues in Timetable Mode be corrected? This includes fixing the AI-timings and adding in the missing services. There's a thread on Dovetail Live that covers this, but I'll post it here anyway in case no one has read it yet: https://forums.dovetailgames.com/thr...-update.64664/

              Comment


              • AmScot01324_Rivet
                AmScot01324_Rivet commented
                Editing a comment
                Hi, we are aware and the dev team are looking into this and are working on a patch but exactly what it covers right now, I'm not sure. Hopefully we can get some details out to everyone very soon! Until then, we stilll appreciate the feedback and especially your patience. ~michele

            • #15
              Just wanted to quickly add this here: Thank you for all the feedback, much appreciated! We've almost finished working on a first update, find more info & the full changelog here: https://forums.rivet-games.com/forum...=8690#post8690

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