My thoughts on the route:
(I haven't bought it yet, so this is based on watching streams, but I will surely buy it soon)
+ nice scenery
+ nice detailed trains (your trains always look the best, with all those details they have)
+ implementation of neutral sections
+ choice of timetable layers (also view -timetables)
- sounds in the cab (closing the door next to the driver seems to help, but this should be fixed) and the running sounds have some horrible loopings
- grass growing on the tracks in several places
- use of textures for PIS (it can't show anything on other routes (it would be better to use a text-system like DTG in their newer routes, as the trains can also show destinations on other routes (like being layered on other routes)) Similar thing for the announcements, I would have liked a system with triggers on the track, which could be used on all routes, and this way future proof the 385 too, instead of a system that only sometimes works on this route.
- timetable (timetable itself seems not too bad, and I like the layers (314 on a railtour, RHTT, steam layer from the soon to come Steam railtour expansion), but some layers like the RHTT should be seasonal. It is frankly just stupid seeing the RHTT in summer. Railtours mostly happen in summer. Seasonal trains have been added to TSW3. Second point for the timetable: the timings, which are AI-generated. Please use real timings. Third point: set-up time. Please use on the next route 2 minutes set-up time. It makes a huge difference). Watching real-life videos, there should probably also be some 6- and 7-car services. Also, it seems some sevices don't have the dispatch through activated. All this would require a little more work to implement, but it does help a lot to give a better feeling to the player.
- Problems with LOD of the trains, often you can see a 385 that is plain blue, instead of the saltire-livery, if it is a little further away. For example the second unit in a 8-car service.
(I haven't bought it yet, so this is based on watching streams, but I will surely buy it soon)
+ nice scenery
+ nice detailed trains (your trains always look the best, with all those details they have)
+ implementation of neutral sections
+ choice of timetable layers (also view -timetables)
- sounds in the cab (closing the door next to the driver seems to help, but this should be fixed) and the running sounds have some horrible loopings
- grass growing on the tracks in several places
- use of textures for PIS (it can't show anything on other routes (it would be better to use a text-system like DTG in their newer routes, as the trains can also show destinations on other routes (like being layered on other routes)) Similar thing for the announcements, I would have liked a system with triggers on the track, which could be used on all routes, and this way future proof the 385 too, instead of a system that only sometimes works on this route.
- timetable (timetable itself seems not too bad, and I like the layers (314 on a railtour, RHTT, steam layer from the soon to come Steam railtour expansion), but some layers like the RHTT should be seasonal. It is frankly just stupid seeing the RHTT in summer. Railtours mostly happen in summer. Seasonal trains have been added to TSW3. Second point for the timetable: the timings, which are AI-generated. Please use real timings. Third point: set-up time. Please use on the next route 2 minutes set-up time. It makes a huge difference). Watching real-life videos, there should probably also be some 6- and 7-car services. Also, it seems some sevices don't have the dispatch through activated. All this would require a little more work to implement, but it does help a lot to give a better feeling to the player.
- Problems with LOD of the trains, often you can see a 385 that is plain blue, instead of the saltire-livery, if it is a little further away. For example the second unit in a 8-car service.
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