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  • #76
    Originally posted by MegaSim View Post
    Hi Jasper, do we know how big the file is for console? Ive heard rumours of 15gb!

    Thanks
    I've just downloaded it on PS4 at 1.421GB

    I'm satisfied with what I have played so far, there's room for improvement on the gauges and buttons, when you look close up they're not perfectly circle / needles a bit funny
    But other than that the detail is very good.
    I couldn't find any seagulls on the pier nor any hovercraft it would be good to add those in.

    I'd say it's worth the money.
    Last edited by mburdett555; 10-15-2020, 07:39 AM.

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    • #77
      A couple of things I've noticed in low ai trains have no headlights or taillights on same with the passenger lights not on apart from that it's definitely a good little route very good first try

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    • #78
      Worth noting that timetable doesn't have any arrival times, you just turn up when you like and get the same score each time
      also the brakes don't seem to hold the train when on a station stop

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      • AmScot01324_Rivet
        AmScot01324_Rivet commented
        Editing a comment
        Thank you, I've reported to the developers.

    • #79
      PC player, I've done full trips in both directions now. In some aspects it's more accurate than the old TS route, but it's far from perfect. Some sound effects are missing, like the compressor sound after applying the brakes. I've read this is actually in the files and for some reason it doesn't play or it plays very rarely. Overall sounds are just too low in volume (I think this is a base game issue, as I experienced it too on the Bakerloo). The AI trains do not have their headlights or passenger lights on. The water on the pier area is just ugly. On the pier, both tracks are rusty, and when the pier ends at Esplanade they suddenly turn shiny. The track in use should be shiny all the way, and the unused track should be rusty from its buffer at Pier Head to the switch after Esplanade. I think some of the stopping markers are wrongly placed but I'm not 100% sure of that. When going towards Shanklin there is a missing whistle board, the one corresponding to the second foot crossing between Brading and Sandown.
      Last edited by Nico; 10-16-2020, 12:26 AM.

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      • AmScot01324_Rivet
        AmScot01324_Rivet commented
        Editing a comment
        Thanks, Nico. These items have all been reported.

    • #80
      Nicely done, the "Isle of Wight"!

      Congratulations to the whole team for the new "Isle of Wight" route. It looks very nice and detailed. I never had the chance to visit it in real life, because it's a bit far away from Germany, but now (especially in these times)I can do it at least in the game. Yesterday I saw the livestream with Matt and Jasper and it was very interesting to hear from all the challenges when creating this route. I think Rivet Games didn't need to place monkeys, because the collectable Polaroid photos are their own highlight, which you can't find on any other TSW route. Of course it's only a small branch line with only two active trains, but it has it's own flair. Thanks to the Scenario Planner it is even possible to drive a BR 204 here, but a Class 08 or 09 would also fit well. But watch out low tunnel!
      Last edited by Sparmi; 10-16-2020, 08:31 AM.

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    • #81
      Thanks for all the feedback provided here, I'm forwarding this to our developers!

      Jasper

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      • #82
        If the destination boards cannot be adjusted by the player, I think you guys should make sure the correct ones are being displayed on each end of the train. I just did a rainy scenario going towards Shankin but it said Ryde Pier Head, and when going back to the pier it had a blank destination sign. I've also noticed this in some screenshots prior to release.

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        • Jasper_Rivet
          Jasper_Rivet commented
          Editing a comment
          Thanks for the feedback! Forwarded to our developers.

      • #83
        Hello!

        First of all, I would like to say that Isle of Wight is just a lovely little route and a fantastic first route of Rivet Games for TSW2. So congratulations are in order for all involved in its making!
        I did run into a small problem while doing the Engineering Interruption scenario. Upon arriving on the Ryde Pier Head, the last stop of the scenario, I am told to shut down the train cab. After setting the master controller and the train brake to appropriate positions, I am instructed to set the master key lever to off position, but I'm unable to do so, because the mouse cursor doesn't recognize the master key lever, only the action to insert or remove the master key. The game will not proceed until I set the lever to off position, so in effect I cannot complete the scenario.

        Is anyone else having this problem, or am I missing something?

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        • AmScot01324_Rivet
          AmScot01324_Rivet commented
          Editing a comment
          Thank you, I've reported this to our developers.

      • #84
        Originally posted by praxidike.meng View Post
        Hello!

        First of all, I would like to say that Isle of Wight is just a lovely little route and a fantastic first route of Rivet Games for TSW2. So congratulations are in order for all involved in its making!
        I did run into a small problem while doing the Engineering Interruption scenario. Upon arriving on the Ryde Pier Head, the last stop of the scenario, I am told to shut down the train cab. After setting the master controller and the train brake to appropriate positions, I am instructed to set the master key lever to off position, but I'm unable to do so, because the mouse cursor doesn't recognize the master key lever, only the action to insert or remove the master key. The game will not proceed until I set the lever to off position, so in effect I cannot complete the scenario.

        Is anyone else having this problem, or am I missing something?
        Had the same problem and took a screenshot of it. It' s at the end of the scenario "Engineering Interruption", when you are instructed to set the master key lever to off position. I play mostly with a controller and don't even manage to touch the lever. Maybe the lever layer is blocked by the main switch layer, because they are positioned very close together.

        Click image for larger version

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ID:	2653

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        • #85
          Originally posted by Sparmi View Post

          Had the same problem and took a screenshot of it. It' s at the end of the scenario "Engineering Interruption", when you are instructed to set the master key lever to off position. I play mostly with a controller and don't even manage to touch the lever. Maybe the lever layer is blocked by the main switch layer, because they are positioned very close together.

          Click image for larger version

Name:	Train Sim World 2_20201017134709.jpg
Views:	180
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ID:	2653
          Other forums are suggesting it's when you were at sandown and changed ends rather than "reversed" into the platform , which you shouldn't reverse in reall life my the game expects you to ,

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          • #86
            I'm playing in Explore Mode. When doing early morning Shanklin to Ryde Pier Head services, the destination board shows the correct destination... in the opposite car.

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            • AmScot01324_Rivet
              AmScot01324_Rivet commented
              Editing a comment
              Hi, Nico. Thanks for this. I've reported to the developers.

          • #87
            ...still something I noticed on PS4: the sun isn't visible in the sky, but in all reflections. I took a screenshot at the pier and it is shown on the water, but not in the sky. Probably not difficult to fix. I saw screenshots from PC where the sun is visible, so it might be just a problem with the consoles.

            Click image for larger version

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            • AmScot01324_Rivet
              AmScot01324_Rivet commented
              Editing a comment
              Thank you and thanks for the screenshot, I'll report it.

          • #88
            One more thing. I encourage you guys to revise the whistle boards between Brading and Sandown. Before every grade crossing there should be a whistle board to the left of the track. At the second grade crossing when going towards Brading, there is a whistle board that is placed on the wrong side of the track (to the right, when it should be to the left). And in the exact same place, going towards Sandown, there should be a whistle board (also to the left of the track) but it's missing, you instead see the back of the wrongly placed whistle board I mentioned earlier. Since we don't know if there will ever be a public editor for this game I think you should make sure those little details are rightly done. Make sure those boards are touching the ground and not floating.

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            • AmScot01324_Rivet
              AmScot01324_Rivet commented
              Editing a comment
              Thanks again, Nico. I've noted this as well for the developers.

          • #89
            Another missing whistle board I remembered is just north of Brading station. When you depart from Brading towards Smallbrook Junction there should be a whistle board too, since there is a crossing in the 20 mph section.

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          • #90
            Is anyone at Rivet reading the support forum? There a re a number of bug reports there, but I see no replies from Rivet there, though this forums is read quite well.

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